Ops... ocorreu um erro

Nossa equipe técnica já foi avisada por email e recebeu dados sobre o erro coletados automaticamente pelo sistema

Desculpe o inconveniente!

System.InvalidOperationException

Ocorreu um erro ao tentar criar um controlador do tipo 'Presentation.Controllers.SellersController'. Verifique se o controlador tem um construtor público sem parâmetros.

   at System.Web.Mvc.DefaultControllerFactory.DefaultControllerActivator.Create(RequestContext requestContext, Type controllerType)
   at System.Web.Mvc.MvcHandler.ProcessRequestInit(HttpContextBase httpContext, IController& controller, IControllerFactory& factory)
   at System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContextBase httpContext, AsyncCallback callback, Object state)
   at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute()
   at System.Web.HttpApplication.ExecuteStepImpl(IExecutionStep step)
   at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously)

Unity.ResolutionFailedException

Resolution failed with error: Exception has been thrown by the target of an invocation. For more detailed information run Unity in debug mode: new UnityContainer().AddExtension(new Diagnostic())

   at Unity.UnityContainer.<>c.<.ctor>b__73_1(BuilderContext& context) in C:\projects\container\src\UnityContainer.Resolution.cs:line 384
   at Unity.UnityContainer.Unity.IUnityContainer.Resolve(Type type, String name, ResolverOverride[] overrides) in C:\projects\container\src\UnityContainer.IUnityContainer.cs:line 244
   at System.Web.Mvc.DefaultControllerFactory.DefaultControllerActivator.Create(RequestContext requestContext, Type controllerType)

System.Reflection.TargetInvocationException

Exception has been thrown by the target of an invocation.

   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at Unity.Processors.ConstructorProcessor.<>c__DisplayClass16_0.<GetResolverDelegate>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Constructor\ConstructorResolution.cs:line 79
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Strategies.BuildPlanStrategy.PreBuildUp(BuilderContext& context) in C:\projects\container\src\Strategies\BuildPlanStrategy.cs:line 80
   at Unity.UnityContainer.<>c.<.ctor>b__73_2(BuilderStrategy[] chain, BuilderContext& context) in C:\projects\container\src\UnityContainer.Resolution.cs:line 439
   at Unity.Builder.BuilderContext.Resolve(Type type, String name, InternalRegistration registration) in C:\projects\container\src\Builder\Context\BuilderContext.cs:line 177
   at Unity.Builder.BuilderContext.Resolve(Type type, String name) in C:\projects\container\src\Builder\Context\BuilderContext.cs:line 67
   at Unity.Builder.BuilderContext.Resolve(ParameterInfo parameter, Object value) in C:\projects\container\src\Builder\Context\BuilderContext.cs:line 217
   at Unity.Processors.ConstructorProcessor.<>c__DisplayClass16_0.<GetResolverDelegate>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Constructor\ConstructorResolution.cs:line 77
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Strategies.BuildPlanStrategy.PreBuildUp(BuilderContext& context) in C:\projects\container\src\Strategies\BuildPlanStrategy.cs:line 80
   at Unity.UnityContainer.<>c.<.ctor>b__73_2(BuilderStrategy[] chain, BuilderContext& context) in C:\projects\container\src\UnityContainer.Resolution.cs:line 439
   at Unity.Builder.BuilderContext.Resolve(Type type, String name, InternalRegistration registration) in C:\projects\container\src\Builder\Context\BuilderContext.cs:line 177
   at Unity.Builder.BuilderContext.Resolve(Type type, String name) in C:\projects\container\src\Builder\Context\BuilderContext.cs:line 67
   at Unity.Builder.BuilderContext.Resolve(ParameterInfo parameter, Object value) in C:\projects\container\src\Builder\Context\BuilderContext.cs:line 217
   at Unity.Processors.ConstructorProcessor.<>c__DisplayClass16_0.<GetResolverDelegate>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Constructor\ConstructorResolution.cs:line 77
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Processors.MemberProcessor`2.<>c__DisplayClass8_0.<GetResolver>b__0(BuilderContext& c) in C:\projects\container\src\Processors\Abstracts\MemberProcessor.cs:line 162
   at Unity.Strategies.BuildPlanStrategy.PreBuildUp(BuilderContext& context) in C:\projects\container\src\Strategies\BuildPlanStrategy.cs:line 80
   at Unity.UnityContainer.<>c.<.ctor>b__73_1(BuilderContext& context) in C:\projects\container\src\UnityContainer.Resolution.cs:line 362

System.ArgumentException

Destination array was not long enough. Check destIndex and length, and the array's lower bounds.

   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex)
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Infrastructure.Caching.MemoryCache.Set(String key, Object value, TimeSpan timeout, CacheTimeoutType timeoutType) in D:\Dev\Megaweb\VisualStudio\ideianoar-crm1355\Infrastructure\Caching\MemoryCache.cs:line 46
   at Infrastructure.Caching.MemoryCache.Set(String key, Object value) in D:\Dev\Megaweb\VisualStudio\ideianoar-crm1355\Infrastructure\Caching\MemoryCache.cs:line 26
   at V2.Infrastructure.General.Cities.CityQueries..ctor(ICache cache) in D:\Dev\Megaweb\VisualStudio\ideianoar-crm1355\V2.Infrastructure\Modules\General\Cities\CityQueries.cs:line 21